Screenshots of an Audi R8 that I reconstructed inside Unreal Engine 4. This was done back in 2014 when UE4 didn’t yet support high resolution reflection probes, so getting high resolution reflections to appear on the car was bit of a hack.
Model of the car provided by the client.
Materials, environment, UVing and texturing created by myself. Some extra modelling in Maya.
The scene can be run smoothly in realtime VR with my current setup of a i7-4900K and 980GTX
Created during my stay with PolygonCGI, London.